8th of September, 2025

The demo is complete and playable! Check it out here! I'll be busy with university for a while now, so there probably won't be any devlogs for at least a few months, but I'm very happy with how things have turned out. See you all again soon!

1st of September, 2025

Things are going amazingly compared to last week, I have a full level set up and woirking full of enemies. The only things left to do is create and program a boss battle, add max health upgrades, and some polishing and balancing here and there. I'm going to lock in and try to finish and release the demo by this time next week! Here's a preview:

25th of August, 2025

fml:

18th of August, 2025

At last, the weapon list has been finished, five for Tom and five for Jacob. Life is going to get hectic for me, but I'll try to progress however I can on the prototype. Here's the update video:

11th of August, 2025

I've finished off all of Tom's weapons, so it's an alright rate of progress I'd say. Next up are Jacob's weapons.

4th of August, 2025

Started studying my Masters of International Relations, so progress will probably slow from here on out (it wasn't going particularly quickly, it's been a whole month and I only have the bare bones of gameplay!). Still, I'm going to keep going and going until my dream is realised.

28th of July, 2025

Progress has slowed down since lasdt update since getting the combat system to work without glitching itself into a malfunctioning mess has been a nightmare, but I've managed to get the rough workings of the ability to fight and be fought running. This is my last week before the beginning of semester, so progress might slow down EVEN MORE, but I guess this is just a hobby for me anyways. Still, I'm hoping to complete this demo in maybe a couple more months or something? I'd be very pleased with myself if I could, but for now, here is the video update:

21st of July, 2025

Over the past week, I've gone about establishing some of the handlers for game mechanics and just trying to not make the thing crash, I've decided to talk in my video updates so you can hear more about hte specifics in the video right here:

14th of July, 2025

I've spent the last week mostly creating assets for the prototype, and now I've gotten around to 'coding'. Really, I'm just having an AI code everything for me, and then I go in and correct its mistakes, but it's doing the heavy lifting and providing the framework and such. This week will be for implementing actual game mechanics beyond just moving around, so we'll see how that goes. Here is the current state of the prototype:

7th of July, 2025

A couple of days ago, staying up way too late, I finally decided to make my passion project involving my skunk and hare a video game, and a kind of blatant clone of Cave Story just because I was obsessed with it as a kid, and I guess because it's a good format for storytelling and overall vibes. I've literally only just started, so there'll be a lot of figuring out to do, but for now my only goal is to assemble a functioning prototype with movement physics, and from there add dialogue boxes, doors, weaponry, a basic enemy that can be hurt and hurt you back, blah blah blah... I'm just starting off with graphics, so here's a spritesheet for the two playable characters, Tom Willows and Jacob O'Hare. This blog will be updated weekly, so feel free to check in!